﻿using UnityEngine;
using UnityEngine.SceneManagement;
using Zenject;

public class MainMenuUIManager : MonoBehaviourSingleton<MainMenuUIManager>
{
    [Inject] private WaveManager _waveManager;
    public void OnStartButtonPressed()
    {
        SceneManager.LoadScene("02_LevelSelect");
        _waveManager.Init();
    }

    public void OnSettingsButtonPressed()
    {
    }

    public void OnProgressButtonPressed()
    {
    }


    public void OnQuitButtonPressed()
    {
        Application.Quit();
    }
}